Jonathan Blow

Jonathan Blow

On The Metal · 2020-01-27

You can find Jonathan on Twitter at https://twitter.com/Jonathan_Blow.

Some of the highlights of the show include:

The Witness: https://en.wikipedia.org/wiki/The_Witness_(2016_video_game)Prince of Persia: https://en.wikipedia.org/wiki/Prince_of_Persia_(1989_video_game)Prince of Persia source code: https://github.com/jmechner/Prince-of-Persia-Apple-IISprite: https://en.wikipedia.org/wiki/Sprite_(computer_graphics)Atari 800: https://en.wikipedia.org/wiki/Atari_8-bit_familyAtari CTIA (chip performing, among many other things, collision detection for the Atari 800): https://en.wikipedia.org/wiki/CTIA_and_GTIACommodore 64: https://en.wikipedia.org/wiki/Commodore_64VIC-II (CTIA-equivalent chip found in the C64): https://en.wikipedia.org/wiki/MOS_Technology_VIC-IISkeletal animation: https://en.wikipedia.org/wiki/Skeletal_animationGPGPU: https://en.wikipedia.org/wiki/General-purpose_computing_on_graphics_processing_unitsGeForce 2080 Ti: https://en.wikipedia.org/wiki/GeForce_20_seriesCell microprocessor: https://en.wikipedia.org/wiki/Cell_(microprocessor)Dennard scaling: https://en.wikipedia.org/wiki/Dennard_scalingAmdahl's Law: https://en.wikipedia.org/wiki/Amdahl%27s_lawEmbarrassingly parallel: https://en.wikipedia.org/wiki/Embarrassingly_parallelClient-side prediction: https://en.wikipedia.org/wiki/Client-side_predictionParticle system: https://en.wikipedia.org/wiki/Particle_systemMinecraft: https://en.wikipedia.org/wiki/MinecraftRed Dead Redemption 2: https://en.wikipedia.org/wiki/Red_Dead_Redemption_2Rewinding time to address lag: https://en.wikipedia.org/wiki/Lag#Rewind_timeChronostasis (the illusion of time standing still after eye movement): https://en.wikipedia.org/wiki/ChronostasisCounter-strike: https://en.wikipedia.org/wiki/Counter-Strike SimCity: https://en.wikipedia.org/wiki/SimCityTrinity: https://en.wikipedia.org/wiki/Trinity_(video_game)Brian Moriarty: https://en.wikipedia.org/wiki/Brian_MoriartyInfocom: https://en.wikipedia.org/wiki/InfocomLost Treasures of Infocom: https://en.wikipedia.org/wiki/The_Lost_Treasures_of_InfocomNetrek: https://en.wikipedia.org/wiki/NetrekApollo Computer: https://en.wikipedia.org/wiki/Apollo_ComputerSilicon Graphics (SGI): https://en.wikipedia.org/wiki/Silicon_GraphicsTime Warner's "Full Service Network" (SGI Orlando project): https://www.nytimes.com/1994/12/12/business/time-warner-s-time-machine-for-future-video.htmlNetscape Communications: https://en.wikipedia.org/wiki/NetscapeDoom: https://en.wikipedia.org/wiki/Doom_(1993_video_game)Wolfenstein 3D: https://en.wikipedia.org/wiki/Wolfenstein_3DUltima series: https://en.wikipedia.org/wiki/Ultima_(series)SGI engineers transferred to Nvidia, ca. 1999: https://www.eetimes.com/sgi-graphics-team-moves-to-nvidia/Quake: https://en.wikipedia.org/wiki/Quake_(video_game)Quake source code: https://github.com/id-Software/QuakeJohn Carmack: https://en.wikipedia.org/wiki/John_CarmackMichael Abrash: https://en.wikipedia.org/wiki/Michael_AbrashTotal Entertainment Network: https://en.wikipedia.org/wiki/Total_Entertainment_Networkboo.com: https://en.wikipedia.org/wiki/Boo.comBraid: https://en.wikipedia.org/wiki/Braid_(video_game)SIMD: https://en.wikipedia.org/wiki/SIMDPentium U-pipe and V-pipe: https://en.wikichip.org/w/index.php?title=File:24281603.pdf&page=8Data-oriented design: https://en.wikipedia.org/wiki/Data-oriented_designJonathan's rant on Rust: https://www.youtube.com/watch?v=4t1K66dMhWk Catherine West's closing keynote at RustConf 2018: https://www.youtube.com/watch?v=aKLntZcp27MJAI language: https://en.wikipedia.org/wiki/Jonathan_Blow#JAI_language"Worse is better" and the "MIT approach": https://en.wikipedia.org/wiki/Worse_is_betterSmart pointer: https://en.wikipedia.org/wiki/Smart_pointerD language: https://en.wikipedia.org/wiki/D_(programming_language)Entity-component-system: https://en.wikipedia.org/wiki/Entity_component_systemJonathan's talk "Preventing the Collapse of Civilization": https://ww...

On The Metal

As a part of starting Oxide Computer Company, Bryan Cantrill and Jess Frazelle decided to also create the podcast that they always wanted. Joined frequently by their boss, Steve Tuck, Bryan and Jess interview incredible guests retelling stories of adventure at the hardware/software interface. It’s unapologetically technical and as Jess says, “the nerdiest podcast on the face of the planet” -- but if you're their kind of nerd, you'll find yourself hanging on every word!

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